Tag: custom software
Definition of IoT
The Internet of Things does not have a fixed definition, there is always a discussion, whether it comes from our daily life or objects that can be used as devices to facilitate our activities. The Internet of Thing (IoT) is where an object has the capability to transfer data over a network without human interaction. IoT has evolved from the convergence of wireless technology, micro-electromechanical systems (MEMS), and the Internet. You can get more information about IoT on https://www.qulix.com/industries/internet-of-things-apps/.
The “A Things” in the Internet of Things can be defined as a subject for people who monitor heart implants, a car that has a built-in sensor to alert when tire pressure is low, and farm animals with biochip transponders. So far, IoT is most related to M2M (machine-to-machine communication) in manufacturing and electricity, gas and oil. Products are built with M2M communication ability which is often known as “smart” systems. For example, smart cables, smart meters, smart grid sensors.
Research on IoT is still in the development stage. Therefore, there is no definition of the Internet of Things. In terms of physical and so is our environment. Ideas and information are very important, but many things are important. But today’s information technology is very dependent on data that comes from people so that our computers know more about all the ideas of these things.
According to Casagras (Coordinator and support for action for global RFID-related activities and standardization) defines IoT as a global network thing, which connects virtual and physical objects through exploitation of communication and data capture ability. The infrastructure consists of existing networks and the internet along with network development. All of this will offer object identification, sensors, and connection capabilities as the basis for independent service development and application co-operatives. It is also characterized by a high degree of autonomous data capture, interoperability, event transfer, and network connectivity.